Frankensurface
Monday, October 31st, 2005The sound reinforcement console biz has finally lumbered into the digital age full bore. With sales of the PM5D at over 1000 units, entries by Digidesign, Loud/Mackie/EAW, Allen and Heath and the established players the large scale pioneer PM1D and Digico line there is now a fairly wide choice in every level of the market, though some have yet to ship. Undoubtedly there will be more. I’d hate to be a console product dev guy right now that was in the middle of a large frame analog design without having at least a strategy for dealing with the digital market.
As us graybeards retire, die off or lose our gigs to younger, better, cheaper mixers the change over from analog console to surface will start accelerating compared to the last couple of years. Some of the apprehension was and still is well justified. Audio quality, reliability (and redundancy) and suitability to purpose are indeed primary factors not only for surfaces but for traditional consoles. Some of my peers though, guys I respect and have worked with for years are starting to use some pretty lame excuses when it comes to implementing surfaces. I’m all for letting people chose the toolset, but let’s make sure we’re basing our choices on facts and with an open mind. A result of this apprehension by some have led to the current crop of surfaces being designed with an eye toward the past largely to placate those that have latched onto the yesteryear of gear and aren’t willing or capable of either changing or adapting to different work habits.

